
In development · updated regularly
A little home awaits…
Washed up on the shore of Hearthcove with no memory of who you are, you wake in a cottage in Emberhearth Village. Build a life there: farm, fish, craft and trade, furnish a house by the sea, then take up a class and head out into a hand-painted pixel world of forests, frozen valleys, lava caves and haunted moors with your friends.
- Online with friends
- Windows & Android
- Keyboard, controller or touch
- Isometric pixel art
A cosy village life and a whole world beyond it
Hearth of Cinderhollow is an online fantasy adventure from Oakbeard Games. One seamless world with no loading between the village, the forest and the coast, and everything from your first apple to your guild's castle lives on the server you share with friends. Playing solo? Adventurers for hire fill your party.
Lost at sea, found by a village
Every new character starts with a short opening scene played live in the engine. A hooded stranger rows away from a dark ship through a thunderstorm, lightning smashes the boat, and the tide carries them to Hearthcove's beach.
Chibi heroes, made your way
Start from a Male or Female template, then use any option on either.
- Six body sliders for height, head shape and build.
- Twelve ready-made faces, or mix your own eyes, brows, mouths, details and facial hair.
- Hairstyles from braids and afros to mohawks, made to sit neatly under helmets and hats.
- Patterned outfits: stripes, checks, spots and diamonds, in any two colours.
- Armour is shaded by what it's made of: cloth weave, leather grain and glinting metal that scuffs and rusts as it wears.
A world that keeps your clock
This sky shows your own time of day and season right now, just as the game does. Trees turn gold in autumn, frost over in winter and drop blossom in spring.
- Weather changes every hour: rain that leaves the ground wet, fog, wind, thunderstorms and snow that settles and slowly melts.
- Walk into any building. Roofs fade away as you step inside, so you never leave the world.
- Shops with keepers behind the counter, innkeepers who rent you a bed for the night, and travelling merchants whose wagons move town to town every few real hours.
- Look after yourself. Food, water and energy run down through the day; eat, drink and sleep to recover.
Twelve professions, each with its own master
Fell any tree, fish any river, pond or sea, and play a short skill mini-game as you work. You can't fail, but a Perfect result brings a bigger haul or a better grade. At levels 10, 20, 30, 40 and 50 a master calls you in for a test and rewards you with work gear for your trade, from Apprentice to Master.
- Mining Gathering
- Woodcutting Gathering
- Fishing Gathering
- Foraging Gathering
- Farming Land
- Hunting Land
- Husbandry Land
- Metalworking Crafting
- Smithing Crafting
- Woodworking Crafting
- Leatherworking Crafting
- Cooking Crafting
Fishing that fights back
Reel while the fish rests and give it line when it runs. Land it without the line ever hitting the red for a Perfect catch.
Furnish your home
27 pieces of furniture to craft or buy and place yourself, from rugs and bookshelves to a stove you can cook at.
Upgrade and mend
Take gear you crafted up a grade, all the way to Heroic. Smiths and weavers mend armour that's worn down by battle.
Specialise
At level 30 in a job, become one of its specialists (up to two jobs) and unlock recipes nobody else can make.
Choose your path at level 10
Elder Rowan's quest lets you pick one of seven classes, each with two talent trees you can mix freely. Then he sends you into the Proving Den, a training run that teaches your role as tank, healer or damage before the real dungeons.
Warrior
Arms and Guardian. Cleave and Bladestorm, or hold the line with Shield Wall and Unbreakable.
Paladin
Bulwark and Radiance. Shield Bash and Consecrate up front, Holy Light and Divine Aura for friends.
Wizard
Fire and Ice. Rain of Fire and Meteor, or Snow Flurry and Icy Wind.
Sorceress
Shadow and Life. Void Lance, Hex and Eclipse, or Rejuvenate and Bloom.
Hunter
Marksman and Beastmastery. Multi-Shot and Arrow Rain, or a wolf pack at your side.
Rogue
Assassination and Shadows. Poison Blades and Death Mark, Vanish and Shadowstep.
Sage
Warding and Arcana. Barriers and Sanctuary, or Glyph Missiles and Starfall.
Aim it yourself
Attacks go where you point: at the mouse, the right stick, or the way you move on touch.
Forge your subclass
Every hero takes a second class at level 40. The pair becomes one of 21 subclasses with its own name, blessings, six skills and three armour sets. Pick two to see what they make.
Combos and finishers
Chain three blows; the third lunges in, hits 75% harder and sends monsters flying.
Perfect dodge
Roll through a hit and time slows for a moment; your next blow is a guaranteed critical.
Parry
Raise your guard just as a blow lands to turn it aside and stun the attacker.
Durability
Armour and weapons wear in battle and break at zero. Keep them mended or fight with bare fists.
Read the floor, survive the fight
Dungeon bosses hold their ground and work through hidden phases, doing more, more often and harder as the fight goes on. Every dungeon has a Story mode, a Repeatable mode once you've beaten it, and something harder still for those who reach the top. Treasure chests refill every week.
- Tank busterA crushing blow on the tank. Block facing the boss or pop a defensive.
- MarksCircles under the others. Step out before they land.
- BlastA huge ring round the boss: get out, or get in close, in turns.
- ChargeA line drawn to someone, then the boss runs it down.
- PulseA wave through the whole room that can't be dodged. The healers' moment.
Nightshade Hollow
Grukk the troll, Veyra the Brood Mother and the Hollow King on his flooded throne.
The Ember Grotto
Lava causeways under Emberswift Woods, ending at the Molten Heart.
The Undercroft
Crypts under Castle Aelindor. Beat the Pale Queen and the elven town above comes back to life.
The Drowned Cathedral
The West Coast's raid, alongside five more coastal dungeons.
Walk, ride or sail somewhere new
Every land shows a recommended level, coloured against your own. Walk into most of them, ride your steed or gryphon, or take a boat from a Boat Master. Here are some of the places waiting for you.
Home · safeThe well, Marlowe's stall, the crafting yard and the animal pen.
Seaside town · safeTerraces down to the sea, with house plots, a market and the Auction House.
Level 1–8Spider nests, a goblin camp, bandits and hidden glades behind thorn hedges.
Level 4–8A drowned fen of seven islets, ruled by Old Mother Mire.
IslandAutumn oaks across the bay, smugglers' coves and Cinderfang's den.
Level 10–14Dunes between red mesas, where Khepra the Burrower waits below the sand.
SnowfieldsAlways snowing, and footprints stay in the snow for a while. Watch for dire wolf packs.
Level 18–22Bare peaks above the clouds where the storm never ends.
Level 24–28A fog-bound moor with a ruined chapel and the Barrow Queen.
Level 25–29A great wood of endless night, glowing runes and the druids of Raven's Nest.
Level 28–30Seven ruined elven gardens, each sealed until its warden falls.
Level 30A dead headland of wrecks, drowned captains and Vharos the Bone King.
Level 31–34Chalk downs, a dead lighthouse and the Smuggler King's hideout.
Level 34–37A blossom vale of koi gardens, where the Thousand-Tail has woken.
Level 37–40A glacier and frozen sea, home of the Frost Jarl and the Rime Wyrm.
Level 31–40Ash, lava and black sand around the dwarven forge-town of Cinderhold.
Level ??Some places are better found than read about. Keep climbing.
West CoastOne of six coastal zones reached by sea, from mangroves to lagoons.
Guild kingdomWarm, bright home of the Order of Emberhearth, with plots, farms and a castle.
Guild kingdomThe cold, dark stronghold of the Emberfall Legion.
Put down roots, pick your fights
Your character lives on the server, so your house, stall and auctions keep going while you're away.
A house by the sea
Buy one of 33 plots on Hearthcove's terraces and cliffs, rebuild it as a lodge or a two-storey manor, furnish it piece by piece, or run a market stall that sells while you're offline.
The Auction House
Bid or buy it now. Listing is free and the house keeps only 2% of the sale. Mail lets you send letters, items and gold.
PvP by choice
Flip the PvP switch for 25% more experience and gold from monsters. Pick on someone weaker and you become a WANTED murderer, with a bounty for whoever brings you down.
Battles
Teams of six in Frostfang Vale: King of the Cairn, Banner Raid and Shield the Thane, for Marks of Valour and legendary class sets.
Guilds and sieges
Swear to the Order or the Legion, vote for a Mayor each week, raise your guild's castle and storm the rival kingdom with rams and trebuchets.
Bounty hunters
Bring a murderer to justice to earn their bounty and a week as a Bounty Hunter. Keep it up four weeks running to become a Hero of your kingdom.
Look the part, ride in style
- Rarities from common through Fine, Superior, Masterwork and Heroic to Legendary, and a few surprises beyond that.
- Class sets that change how your hero looks, with auras of runes and light when the whole set is worn, and gear sets to swap between fighting kit and work gear in one click.
- Steeds are bred, not bought. Their Speed, Stamina and Hardiness come from their parents. Feed them, stable them and keep them safe.
- Earn a gryphon from the druids of Raven's Nest, and keep an eye out for rarer mounts further on.
At your desk, on the sofa or on the bus
The game fills any screen shape, from 16:9 to super-ultrawide. Drag the HUD wherever you like, scale it from 75% to 150%, and pick your own text colour.
Keyboard & mouse
Aim at the pointer, Tab through targets, and two action bars of skills.
Controller
Aim with the right stick, target by role, and a skill wheel that slows time while you choose.
Touch
On phones and tablets: a floating thumbstick, big action buttons and pinch to zoom.
Still being built, and growing fast
Hearth of Cinderhollow is in active development. Everything above is in the game today, but it's far from finished: new features, zones and fixes arrive in regular updates, delivered straight through the game's launcher, and things may change along the way.
- Aimed combat and the Proving DenAttacks go where you point, and new heroes learn their role in a training run.
- Replayable dungeons and weekly chestsStory and Repeatable modes, chests that refill every Monday, and kinder kill quests.
- Profession masters and work gearMaster quests at every ten levels, work gear sets, and upgrades for crafted gear.
- Quality gradesMaterials, food and potions now come in grades from Fine to Legendary.
- Structured boss fightsTank busters, marks, blasts, charges and pulses, with tanks that hold the line.
On the way
- The Wizard's Tower trial, which unlocks Meteor
- More battle maps after Frostfang Vale
- New lands across the open sea
- More quests, monsters and gear in every update
Plans can change as the game grows.



